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HASHLINE

Creatures you breed with hashrate. Proof-of-work genetics on Robinhood Chain.

Version 1.0 · October 2026 · live on Robinhood Chain

Contract: 0xd8bb87e8555bbef3d81eb3677cf38aab3980a2a2 · Site: hashline.fun · X: @hashlinefun


1. Abstract

HASHLINE is a collection of on-chain creatures whose DNA is the hash that created them. A new creature can't be bought or minted at will: it is bred from an existing one by finding a hash that shares the parent's leading bits. Matching bits are inherited genes; the rest are mutations. Each extra matching bit doubles the work, so how faithfully a child copies its parent is a choice measured in hashrate.

Existing proof-of-work NFTs ask miners to hit a fixed target, such as leading zeros. HASHLINE is, to our knowledge, the first where the target is another NFT. Only the 16 genesis legends, hand-drawn and one of one, can be parents: each heads a lineage of at most 512 children, 8,208 creatures in all, and its owner earns royalties from other people's work, while difficulty balances itself.

2. Genome and artwork

3. Breeding

Only genesis creatures can be parents: children can't be bred from. To breed a child of a genesis creature P, a miner searches for a nonce such that

dna = keccak256(P.dna ‖ miner ‖ refBlock ‖ arbBlockHash(refBlock) ‖ nonce)

shares at least k leading bits with P.dna, where k is the current difficulty (§5).

Property How
Solutions can't be stolen The miner's address is in the hash. A nonce copied from a pending transaction is worthless to anyone else. Robinhood Chain orders transactions first-come-first-served, with no priority-fee auction.
Work can't be prepared in advance refBlock must be one of the last 240 L2 blocks (about 25 seconds on Robinhood Chain), and its hash comes from the chain's ArbSys precompile. The site moves to a fresh block every 3 seconds, which leaves about 20 seconds to confirm a find.
One lineage per hash The parent's DNA is in the hash, so each hash targets one parent.
No replays Every DNA is unique.
Same odds for everyone Difficulty never depends on the wallet. More wallets don't help and don't hurt.

Fidelity. A miner may keep going past k: the number of matching bits is recorded on-chain as the creature's fidelity.

4. Genesis stages

Genesis creatures descend from the Void, whose DNA is all zeros; mining them means finding leading zero bits. The 16 legends open in 8 stages with fewer and dearer legends each time:

Stage Genesis Genesis fee Child fee: start → max At ETH = $2,700 (genesis; child)
1 4 0.01 ETH 0.00025 → 0.0025 $27; $0.68–6.75
2 3 0.015 0.000375 → 0.00375 $41; $1.01–10.1
3 2 0.0225 0.0005 → 0.005 $61; $1.35–13.5
4 2 0.0325 0.00075 → 0.0075 $88; $2.02–20.2
5 2 0.045 0.001 → 0.01 $122; $2.70–27
6 1 0.065 0.0015 → 0.015 $176; $4.05–40.5
7 1 0.09 0.002 → 0.02 $243; $5.40–54
8 1 0.125 0.00275 → 0.0275 $338; $7.43–74.3

16 legends in all. Fees grow in steps within a stage and are capped; nothing doubles without limit.

5. Dynamic difficulty

k = global + parentFatigue(P)            (a child of legend P)
k = global + 14                          (a legend)

Expected time per birth for one RTX 5090 (Keccak-256 ≈ 6.4 GH/s in hashcat; a browser miner is typically 2–3× slower, to be measured):

Bits Expected hashes One RTX 5090 (6.4 GH/s) At 2.6 GH/s
28 (child floor) 2.7·10⁸ 0.04 s 0.10 s
32 4.3·10⁹ 0.67 s 2 s
36 6.9·10¹⁰ 11 s 26 s
40 1.1·10¹² 3 min 7 min
42 (legend floor) 4.4·10¹² 11 min 28 min
46 7.0·10¹³ 3.1 h 7.5 h
50 1.1·10¹⁵ 2.0 days 5.0 days
54 1.8·10¹⁶ 33 days 80 days

With the target of 8 births a minute (one every 7.5 seconds), the network settles near 39 bits with 10 such cards mining, 42 bits with 100 and 45 bits with 1,000: the more hashrate, the harder each birth. Legends always need 14 bits more. Everything is computed by the contract from stored timestamps and birth counts: no oracles, no admin controls.

6. Economics

Every child's fee is split on-chain:

Recipient Share
Owner of the legend (genesis parent) 40%
Treasury 60% (100% when you breed from your own legend)

A legend's own fee goes to the treasury.

7. Burning, staking and $GENE (planned)

$GENE, the project token, is planned for later, with rewards for burning and staking (locking) creatures.

$GENE confers no other rights and carries no promise of profit.

8. Mining

9. Security

10. Roadmap

  1. ✅ Testnet: public test of mining, difficulty, stages, royalties and sharing with children.
  2. ✅ Mainnet (October 2026): genesis is open with the 4 legends of stage 1.
  3. $GENE launch; rewards for burning and staking creatures.
  4. Trait bounties: escrow ETH for "a child of P with trait X", paid to whoever mines it.
  5. Two-parent crossbreeding: match one parent's leading bits and the other's next bits.

11. Risks

HASHLINE is experimental software. Mining costs electricity and hardware time, and every birth costs a fee and gas whether or not the creature is later worth anything. NFTs and memecoins can lose all their value and may have no buyers. Smart contracts can contain bugs despite testing; these contracts have not had an external audit. Nothing in this document is investment advice.